Ajudar Os outros perceber as vantagens da The First Berserker: Khazan



Embora desafiador de modo a jogadores hardcore, os 2 níveis de dificuldade e a variedade por mecânicas de combate e habilidades tornam o jogo conseguível de modo a jogadores de todos os níveis.

The biggest shame with Khazan is that the missions between each boss feel kind of samey—about two thirds in, I found myself wishing I could just jump to the next boss instead of trekking through yet another mission to get there. I definitely appreciate Khazan not perpetuating the genre's worst tendencies; putting hidden dogs around every corner and enemies who constantly push you off ledges—cough cough Lords of the Fallen.

Isso não foi reflexo único dos aumentos das minhas habilidades ou Destes melhores Aparelhamentos do protagonista, contudo sim do jogo realmente ter ficado menos desafiador (ou mais justo) desse ponto em diante.

But more than perhaps any other soulslike I've played, Khazan successfully adds its own meaningful twists to these timeworn mechanics, while providing a lineup of fantastically designed bosses who make you dance like a monkey as you learn them.

Its combat follows a similar resource model, too, as you attack and deflect to accumulate Spirit; points you then use to perform weapon skills. Where Khazan really distinguishes itself is with its strict stamina system.

It's something I've always admired The First Berserker: Khazan about Sekiro—how it pits you against bosses that force you to engage with its systems.

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It means that though bosses unleash long deadly combos, they're most vulnerable to a stagger right after them—a nice little reward for staying alive and a very smart idea.

Similarly, you can use reflection to parry normal attacks, though not every attack is parryable. It's up to you to work out which and weave that into your strategy.

Khazan's chance for revenge comes when he's freed and possessed by a netherworld spirit called the Blade Phantom (again, anime). For all you Elden Ring fans, this edgy ghost is voiced by Anthony Howell of Margit/Morgott fame, and yes, it is amazing having the Fell Omen pop up and tell you how much you suck when a boss flattens you.

Similarmente identicamente conjuntamente temos personagens muito bem escritos de que acompanham este protagonista em a jornada e qual agregam muito bem para o conteúdo da história.

Usando 1 visual finesse cell shading qual imita 1 anime, este game se destaca através maneira saiba como usa seu sistema por habilidades de modo a atravessar ao jogador a sensaçãeste de que o protagonista é poderoso.

You might think that's a weird criticism considering the genre—there are more important considerations than story—but that tale is front and centre in this game and far more prominent than in your regular soulslike.

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